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http://www.rpgfan.com/editorials/2008/01-30.html
This month, I've written an editorial about the potential for Burnout (the psychological condition, not the game) in developers, and how we can see the effects of burnout in a studio's output (found regularly in sequels and series, which may exist only because of a publisher's strong-armed persuasion).
Read it. Talk about it.
Posted on February 2nd, 2008 at 9:21pm —
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I'm still hoping to find a review copy when I get back from my trip. If so, I'll give you the scoop.
They are making a few changes for the US release, so I'm holding my breath. I'm trying to get a preview build from their PR. If that fails, we should still get a review copy closer to the release date. I'll let you know how it is.
I'm a little embarrassed actually. Was working under a pretty strict deadline, so I didn't get a chance to revise the article. Which means that I missed a couple of things.. like the developer's name. Geez. I'm glad you pointed that out.
The developer is Hoplite Research (which the article now actually mentions).
Manni was pretty elusive on the Wii part. All we really got out of him was that they were thinking about it. So, there really isn't anything else to add on that point.
Glad that you enjoy our work (and thanks for pointing out the developer part, that was kind of embarrassing)!
But it's definitely interesting to see someone else who started young in that scene still writing and at a higher level. Thanks for the note.
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