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Danielle Riendeau's Page

Danielle Riendeau Female
Boston, United States

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Danielle Riendeau added the blog post 'Casual Core' Aug 15
Danielle Riendeau's profile changed Aug 15
Danielle Riendeau and Celeste are now friends Aug 15
Danielle Riendeau and Brian Rowe are now friends Aug 12
Joshua O'neal and Danielle Riendeau are now friends Jul 1
Amanda and Danielle Riendeau are now friends Jul 1
Danielle Riendeau replied to the discussion GameShark Looking for Freelancers May 13

Profile

My Job
Online
About Me:
I'm a writer and assistant editor at gamertell.com and TheGameReviews.com, and a contributing writer at GameShark.com, grrlgamer.com and gwn.com. I also write for Afterellen.com.

I'm currently finishing my master's degree in media arts, with the goal of creating video and written content for the web full time.
Website:
http://www.gamertell.com

I'm Currently into-

Guitar Hero 3 despite my tiny hands
Anything puzzle-y on DS
30 Rock on DVD

Danielle Riendeau's Blog

Casual Core

Welcome to casual core, a new monthly series on the games and culture of the weekend warrior. Scoff at the casual gamer stereotypes, yet you can’t devote 24 hours a day to grinding your character to godlike levels? You have war stories of your own but can’t find the time to master every FPS to spawn an Internet meme? You’ve come to the right place, friend. The unfinished game Just a couple of weeks ago, I finished The Legend of Zelda: The Wind Waker. I watched puppet Gannon go down for the firs… Continue

Posted on August 15th, 2008 at 7:01pm — No Comments (Add)

Lame game movie nights - Doom and House of the Dead

More bad game movies, psuedo-film geek reviewing and schlocky horror ensues... It’s time for yet another edition of lame game movie nights, wherein our intrepid columnist takes in a double feature of videogame films and lives to tell the experience. This time, we’re diving right in to a sub genre of a sub genre – the horror videogame movie. Since the games that these films are based on are much more terrifying than their film counterparts, we were in for a real “treat” this week when we surviv… Continue

Posted on April 3rd, 2008 at 5:29pm — No Comments (Add)

Writing for movie-based games

In previous columns, we’ve deliberated the nature of storytelling within games and movies and complained about the quality of writing in many movies based on games. This week, we’re looking into the other side of the equation – writing a movie-based game, with a little inspiration from a very insightful Gamasutra interview posted last week. In the interview, screenwriter Dalan Musson (writer for The Golden Compass game) described the process of writing a movie-based game, from dealing with mov… Continue

Posted on March 13th, 2008 at 5:31pm — No Comments (Add)

screenwriting vs. game writing

So, games and films are undeniably vastly different media, but they're increasingly being treated as convergent forms. I wanted to explore the nature of writing and storytelling between the two... please check out the column and let me know if I've been successful in that regard: CutScenes

Posted on February 29th, 2008 at 7:02am — No Comments (Add)

Goldeneye 007... a Retrospective

In honor of the recently deceased (though some still have hope) Xbox Live Arcade port of the classic Nintendo 64 shooter, last week's column took a look back at one of the greatest movie-to-game adaptations ever made: Goldeneye 007. In 1995, MGM announced that Pierce Brosnan would be the next actor to fill the shoes of James Bond, the debonair super spy made famous in films that often rode the line between serious action and goofy antics (see: whacked out gadgets, nigh-insane character names).… Continue

Posted on February 25th, 2008 at 7:30am — No Comments (Add)

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At 1:07am on January 3rd, 2008, Adam Rosenberg said…
Oops... that was supposed to attach to the blog post.
At 1:02am on January 3rd, 2008, Adam Rosenberg said…
That's a great topic. I wrote a similar paper for my senior thesis on the appropriation of cinematic devices in gaming and how the games-as-film/films-as-game debate is complicated by the interactivity inherent in gameplay. If you're looking for resources or advice, I'd be happy to share what I've got.
At 11:21pm on December 10th, 2007, Paul Rice said…
Had to move back to my roots. I had been out there for 6 years.

I find that song, and especially that part in the film brings a slight watering to my eyes every time. Maybe part of it is that, in some sick way, I understand Jamie Gumm.
At 7:22pm on December 10th, 2007, Paul Rice said…
Wow, I just moved from Boston back in March.

But the reason I'm writing is all Goodbye Horses. Excellent taste, you have.
At 8:39pm on December 3rd, 2007, Gregory Gay said…
Pretty tired, week before finals and all.

Glad you liked the article! I had a lot of fun writing it.
At 12:20pm on November 30th, 2007, Gregory Gay said…
Hey Danielle,

Thanks for the add! How's it going?
 
 

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