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Nathan Grayson

Nathan Grayson's Blog (4)

How 2008 Will Define the Wii, Xbox 360 and PS3 Generation

Each generation of consoles has made an advance in gaming unlike any other. For the N64/PS1 generation, it was the jump to 3D; for the Xbox/PS2/GC generation, it was online gameplay and sandbox games. But what about now? Aside from prettier graphics, micro-transactions, and (arguably) motion control, what has defined this generation of consoles? The answer: nothing. Yet. This year, however, that's going to change. 2008 will go down in gaming history as the year of user-created content's rise to… Continue

Added by Nathan Grayson on April 2, 2008 at 12:38am — No Comments

The All-Con Experience: Chronicles of a Super Nerd.

Note: This blog entry is a personal anecdote. Although it's fairly entertaining in my un-biased opinion, it also contributes nothing to any sort of discussion about gaming or games journalism. With that said, please read it anyway. It'd be much appreciated. I’m back, and I have stories! Back from where, you ask? Why, All-Con, of course. Oh wait, I guess I should go into further detail. See, a “Con,” is a convention and–oh, you wanted more details on All-Con? My mistake. All-Con is a con… Continue

Added by Nathan Grayson on March 9, 2008 at 9:21am — No Comments

Lost Odyssey: Old is the New New (An Analysis of Story in Games: Part One)

How many games have we seen that open with an oily, grimy battle of Lord of the Rings proportions? Don’t strain your brain on this one — just know that the number will soon equal the number of combatants in such battles. The reason for this mass replication should be obvious; giant battle scenes are really freakin’ cool… Continue

Added by Nathan Grayson on March 1, 2008 at 7:30am — No Comments

Raiden Done Right

Over the past few years, gaming has grown from a mostly-juvenile form of entertainment and escapism to a legitimate medium of artistic expression. Story and characters have evolved tremendously: whether you consider Bioshock’s Andrew Ryan, whose madness is chronicled through tape recordings placed conveniently throughout the failed utopia of Rapture, Half-Life 2’s (yes, Half-Life 2, specifically) Gordon Freeman, who never speaks a word, yet develops a near tangible bond with Alyx Vance, or Porta… Continue

Added by Nathan Grayson on February 26, 2008 at 8:48am — No Comments

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