I'm with Brian on component scoring systems. It either averages a bunch of things that aren't relevant for every game or defaults to the "tilt" which is just a way for a reviewer to push what he really thinks of an entire experience.
Start with a game you feel strongly about one way or the other. Don't worry about objectivity, since that's not our job - fairness and honesty are. In your review, try to explain why the game speaks to you for good or for ill.
There are many thing to consider when assigning a score.
1) Is the score in line with games of similar quality on a site? Though you compare games across genres and reviewers at great peril, if you consider a game's qualities to equal 4 when all yo…
I have heard that this is the case with some people, though I've personally never had this problem. Free accounts, however, are also more likely to be flagged by spam filters.
If you can get an email account through a site you write for or set up a…
When I get those sorts of ideas now, the biggest difficulty is in going out and making contacts. Right now the only person I have is Bill Kunkel. I don't really have anyone else to speak with, which is frustrating because I have two or three ideas I…
Critics are journalists. So are courtroom reporters who just take down what happened. But, yes, there is a distinction in the tools, skills and expectations for a critic as compared to investigative, informative, long form journalism.
A good featur…
Professional freelancer based in Maryland. Frequent contributor to now defunct Computer Games Magazine. Published in The Escapist, Games for Windows Magazine, GameShark, Gamesradar and Gamesquad among others. Columnist and contributor to Crispy Gamer. Contributor to the Civilization Chronicles pack. Specializes in strategy and wargames.