Because the world badly needs another social network
73 members
38 members
Replied Feb. 3, 2008
Posted on May 23, 2008 at 1:19am —
Posted on May 13, 2008 at 5:25am —
Posted on February 29, 2008 at 10:05pm —
http://www.rpgfan.com/editorials/2008/01-30.html
This month, I've written an editorial about the potential for Burnout (the psychological condition, not the game) in developers, and how we can see the effects of burnout in a studio's output (found regularly in sequels and series, which may exist only because of a publisher's strong-armed persuasion).
Read it. Talk about it.
Posted on February 2, 2008 at 9:21pm —
Posted on November 20, 2007 at 11:10pm — 1 Comment
© 2009 Created by Colin Campbell on Ning. Create a Ning Network!
Comment Wall (15 comments)
You need to be a member of Videogames Journos Network to add comments!
Join this Ning Network
I'm still hoping to find a review copy when I get back from my trip. If so, I'll give you the scoop.
They are making a few changes for the US release, so I'm holding my breath. I'm trying to get a preview build from their PR. If that fails, we should still get a review copy closer to the release date. I'll let you know how it is.
I'm a little embarrassed actually. Was working under a pretty strict deadline, so I didn't get a chance to revise the article. Which means that I missed a couple of things.. like the developer's name. Geez. I'm glad you pointed that out.
The developer is Hoplite Research (which the article now actually mentions).
Manni was pretty elusive on the Wii part. All we really got out of him was that they were thinking about it. So, there really isn't anything else to add on that point.
Glad that you enjoy our work (and thanks for pointing out the developer part, that was kind of embarrassing)!
View All Comments