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Nathan Grayson
  • 20, Male
  • Dallas, TX
  • United States
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About Me:
I'm a student at Austin College in Sherman, Texas and plan to double-major in English and Psychology.

Currently, I freelance for Kombo, videogaming247, Maximum PC, The Escapist and Hardcore Gamer Magazine. I'm always open to new opportunities, so give me a shout if you're looking for an enthusiastic, opinionated writer with an uncanny Solid Snake impression.

That is, of course, on the off-chance that you trip over this profile before strolling over to the VJN frontpage, where you'll likely post a job listing and wait for the apps to flow right in. Really, filling out this profile is needless time-sink, in that respect.

On top of that, most employee-seekers are looking for fleet-footed go-getters. Advertising yourself in your own profile is more or less the antithesis of that. The whole thing is pointless, really.

So, whatever you do, don't read the above four paragraphs.
Website:
http://www.videogaming247.com

Now...

Playing: Witcher: Enhanced Edition, Braid
Will soon begin playing: Mercenaries 2
Vanquished: Crickets and Tumbleweeds
Reading: A Game of Thrones, Watchmen
Listening to: Coheed and Cambria, Rush, Boston, The Who, Russian Circles
Attending classes about: Japanese, Literary Journalism, The Psychology of Relationships, Shakespeare


Nathan Grayson's Blog

Nathan Grayson

How 2008 Will Define the Wii, Xbox 360 and PS3 Generation

Each generation of consoles has made an advance in gaming unlike any other. For the N64/PS1 generation, it was the jump to 3D; for the Xbox/PS2/GC generation, it was online gameplay and sandbox games. But what about now? Aside from prettier graphics, micro-transactions, and (arguably) motion control, what has defined this generation of consoles? The answer: nothing. Yet. This year, however, that's going to change. 2008 will go down in gaming history as the year of user-created content's rise to… Continue

Posted on April 2, 2008 at 12:38am —

Nathan Grayson

The All-Con Experience: Chronicles of a Super Nerd.

Note: This blog entry is a personal anecdote. Although it's fairly entertaining in my un-biased opinion, it also contributes nothing to any sort of discussion about gaming or games journalism. With that said, please read it anyway. It'd be much appreciated.

I’m back, and I have stories!

Back from where, you ask? Why, All-Con, of course. Oh wait, I guess I should go into further detail. See, a “Con,” is a convention and–oh, you wanted more details on All-Con? My mistake. All-Con is a con… Continue

Posted on March 9, 2008 at 9:21am —

Nathan Grayson

Lost Odyssey: Old is the New New (An Analysis of Story in Games: Part One)



How many games have we seen that open with an oily, grimy battle of Lord of the Rings proportions? Don’t strain your brain on this one — just know that the number will soon equal the number of combatants in such battles. The reason for this mass replication should be obvious; giant battle scenes are really freakin’ cool… Continue

Posted on March 1, 2008 at 7:30am —

Nathan Grayson

Raiden Done Right

Over the past few years, gaming has grown from a mostly-juvenile form of entertainment and escapism to a legitimate medium of artistic expression. Story and characters have evolved tremendously: whether you consider Bioshock’s Andrew Ryan, whose madness is chronicled through tape recordings placed conveniently throughout the failed utopia of Rapture, Half-Life 2’s (yes, Half-Life 2, specifically) Gordon Freeman, who never speaks a word, yet develops a near tangible bond with Alyx Vance, or Porta… Continue

Posted on February 26, 2008 at 8:48am —

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