I'm currently writing a bit of a journalism-journalism article about people's gravitation towards "average" marks. Now, of course, sites like Metacritic, GameRankings and N4G are feeding this something rotten, but the specific problem I'm looking at seems to be exclusive to games, and something we press-folk are feeding equally. Why, when film and music critics assign a wide variety of scores to an individual product based on greatly conflicting opinions, do scores (and, of course, the text) tend to sit neatly around a specific scoring band? If a film's Metacritic average is 90, it almost exclusively also has a few dissenters who absolutely detested it for a perfectly valid reason. With games, you can pretty much guarantee that most publications awarded it around about that score. Why on earth is this?
The result, of course, is that whenever a magazine does stray away from the expected mark, there's an abundance of conspiracy theories flying around concerning the reason. Unusually high marks garner theories of bribes; low scores develop into accusations of bias towards a different console manufacturer. Rarely does anyone stop to think about the fact that, maybe, that was the writer's honest opinion of a game.
Why are we all so often in agreement? Surely that's the main problem. We deviate from the pack so rarely that, when we do, it's confusing people.
Is it because there's something quantifiable about games that doesn't exist in film, music or literature? If a game "performs to a reasonable standard," it usually garners a reasonable mark for that alone. Is that adequate reason? Is our assumption that games are split into identifiable components, and the game's quality is no more than the sum of its parts, the reason for this general concensus? And is that a fair assumption to make, or not?
Very interested to hear people's thoughts, and hopefully nick a few quotes from the article if possible.
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