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Which review, or other piece, do you take the most pride in when looking back at your body of work?

The one that sticks out in my mind was nearly three years ago, for Super Columbine Massacre RPG! (wow that site got ugly). I had been trying to approach video games with a more analytical eye, instead of good/bad dichotomies and lame humor. Obviously, the subject matter is more accessible to philosophical discussions than a game like MX vs ATV, but I feel like this review changed my style for the better. I weighed the affects of my words more heavily and tried to impart at least a small piece of knowledge or personal experience in each review.

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Wow, that site got more than ugly. That's...that needs a web designer reeeeaaaally badly.

On topic, I can't really say. Every time I look back at my reviews I feel like it's not a good sampling of my current work. I tend to have pride in my editorials more, though I've got friends that always look forward to what I have to say on a game since I'll see something they don't.

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My feature pieces on the history of Ensemble and the variation in the Sims community were especially fun to write since they involved research, interviews and compressing a wealth of quotations into a single coherent narrative.

I'm not especially proud of my review work, but I think I really hit my stride at CGM. I like my Diplomacy review and the one I did for Children of the Nile.

For some reason my best work, however, is on my blog. Probably because I can write it for the hundreds of readers that I know have already bought into what I am selling so I can push them a little further. When I write a long feature series, like my one on maps, I sometimes get asked why I didn't pitch that to a real publisher. The answer is obvious - too long and too self indulgent. And, it's nice when a blog post really hits a nerve.

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That was an awesome review. Didn't expect one of such a stupid-looking game to be that interesting.

I'm like Chris. Every single time I look at anything I've written that isn't a recent editorial I feel like it isn't representative of my current talent. I guess it's easy to look back on something you've done a few weeks ago and think less of it. I did a second opinion piece on ODST with Alan Ismail, a former writer for N Gamer, a UK mag. It was an honor working with someone so talented and experienced. I'm hoping to do some more stuff with him later. Perhaps some of you have read his blog, Digital Gigolo? Probably not, it gets most of its hits from UK journos.

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I only have one review that I'm REALLY proud of, but I reckon I'm more proud of a hands-off preview I did on Halo 3 ODST. I liked the way I structured it and when I look back on it it just looks... good, I guess. I've only just started out and I'm 15, so I suppose it's reasonable. I guess I'm also happy with (as aforementioned) my World of Goo review, the article I sent in when I applied at No More Game Blogs.

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I'm not a very good judge of my own work, but my two personal favorites are my review of Call of Juarez: Bound in Blood and my more recent review of Borderlands. My review of Batman: Arkham Aslyum was also fun to write and, really, isn't far off from how I actually act in a "professional" environment.

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Well Brian, I always think my reviews are good until I read your work and then I want to curl up in the corner and cry.

*sigh*

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Mission accomplished!
If it makes you feel better, and it should, I look to your guides for inspiration.

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My review of Holy Invasion of Privacy Badman, What Did I Do To Deserve This? over at GamesRadar is one of my recent favorites. This Escapist feature on the connections between Nerdcore Hip-Hop and video games is also something I'm pretty happy with. Also, my recent review of Kenka Bancho: Badass Rumble over at GamePro.com was fun to write.

I write a ton of reviews, so sometimes it can be challenging to keep things fresh and snappy. It's awesome when games trigger bursts of snazzy writing inspiration.

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My review of NHL 10 stands out for me, as does my review of Modern Warfare 2. Both games were excellent, and as a result, were pretty fun to write about - although how could I ever complain about having the opportunity to play games and write about them, even if some of them are a grind to get through!

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I'm pretty proud of an article I wrote for Resolution, called No Funny Business. The site's editor gave me some nice comments and Kieron Gillen picked it up for a RPS post straight away.

http://resolution-magazine.co.uk/content/no-funny-business/

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